NISC or IISC or CAISS or ARISC

I always loved computer games. I played my first when I was 5 years old in the newly bought Pentium II computer in the late 90’s. It had a hard disc with memory space of 4 Gigabytes (GBs), and RAM of just 64 KB at first. Later we upgraded to some 128 KB RAM by installing a new 64 KB memory. Need for speed, I guess, was the first computer game I played. This computer became a family member, one of brother. It remained with us for more than a decade. It was the world to me. Yes, I miss him – my Pentium II.

Being a creature from Nepal, and from a middle class family, we weren’t inclined in favor of immediate purchase of latest high techs of great proportions. Me and my elder brother anyway managed, sometimes successfully convinced dad to upgrade some parts here and there. I fell in love with my computer and the games we played.

Age of Empires II (AOE) was, and still is, my favorite. In the later years Freedom FighterGTA Vice CityGTA San AndreasRise of Empires. In early years, DavePrince of Persia 1Prince of Persia 2Aladdin (1993), Wolfenstein 3D (1992). Oh man, nostalgia …

[Age of Empires II (AOE(1999) is my favorite, is my best.]











As new, more sophisticated, demanding games emerged in the market I found it difficult to catch up. My computer was now ‘old’ and had hardware and features that were rendered obsolete by the advanced requirements of new age games. This also led me to engage with those games more and explore them more, which led me to fall in love with these mentioned games. I was hooked. Now I didn’t even care about newer games. I loved the simulated worlds of raising an empire in AOE2, wandering purposelessly in the down town and country sides in Vice City and San Andreas, devotional in the glorious patriotic path to achieving freedom for my nation USA in Freedom Fighter, surviving and trying to escape the clutches of one of the most evil man in human history in Wolfenstein 3D.

I could spend my entire life doing what I did in the comforts of my childhood. It was pure joy, I was blessed, I was happy, It was bliss.

But anyway, there were some challenges too. Mainly with the system I had. I learned my system required an upgrade. New games demanded powerful CPUs, RAMs, larger Hard drive spaces, Graphic cards, huge processing capabilities. Computer, among others, was one of my favorite subjects, all because of my decade old computer, that I loved so much, and all the simulated or digital worlds that it processed for me to feel the joy, and create some really beautiful moments.

I later learned that computers processed things; they processed the currents, or voltages, and that generated the photons and phonons that created the beautiful world that I loved.

I wished my computer had great processing capability. But more than that, I wished Games, and in general Sims and the Universes and the Worlds that was created as games or otherwise required no processing at all. I wished they did not have to be created in the first place. I wished they just existed, without requiring creation, without requiring processing and transformation, without requiring computation. I wished, the states, the universes, the worlds, required no cause, no reason, no laws, no bounds, no requirements, no justifications. I wished, it all just, was, and wasn’t.

Fast forward to 10 years, and I learned things about RISC architecture and CISC architectures in computers and computing. I thought, what if computers did not have to process/render games and game worlds and each frames or worldviews and scenes and graphics and all that stuff, building the particular state and frame in the game, as player plays or explores the world around.

I just thought of a computer/simulator or universe/world generator, that wasn’t actually the computer/simulator or world generator, at least not of a degree or at least not like the usual traditional conventional computers. I thought of computers or game renderers that weren’t like the computers that we have:

What if we had a thing or entity or space/store/memory/disc-space, that consisted or stored all the possible frames/states that a particular game had, or that corresponded to the required game or of a game that one is interested in. A space/store that stored all the possible frames pictures/snapshots corresponding to what game/worlds one plays or wants generated. Instead of rendering game frames/states, we could have all possible experiences of the simulation/world already in that store/space/disc (call it disc-U or DU). And when a world explorer (you can call it player if you like) explores the sim-world and makes any choices or presses any key, the CPU (call it UPU) just brings or picks up the corresponding frame/state from DU and presents it on the screen to the explorer/player.

Yes this, in addition to DU requires a processor, and of course there is no complete absence of rendering/computing, but this is not like what is required in the conventional, frame by frame rendering architecture/structure or mechanism, that renders/processes/transforms, or works out the transformations of, each game/sim/world state, at the very moment, and as the ‘external agency’ makes the choice or decision.

Here, this ‘[DU + UPU]’ only processes what is to be picked up from DU by UPU, that already exists in the DU, and present it. Here, this ‘[DU + UPU]’ only processes (what is) the (act of) picking up from DU, that already exists in the DU, and present it. It just presents what’s already there, completely rendered and processed already and put in the store/space called DU. All states are completely processed already, from/at the very beginning, and stored in the DU (memory), for example with game/sim installation, and later it’s just picked from DU and displayed/projected on screen, (as per the choices or demands made by the player or explorer).

All states/frames are already there in memory, stored; the processor (UPU) just searches the state in storage (DU) and displays up in the screen, as per the demand or choice of the explorer.

This would require a lot of space. But I’m willing to trade that for no processing requirements. Later I learned fro my computer engineer friend, that this sounded somewhat like the RISC architecture, and like the RISC Vs CISC architectures.

Realizing State[ment]verse:

Wondering about the nature of things, and ultimately about the nature of Nature, about Everything, about Nothing, and my desire to overcome all the challenges just like that, I came to a realization how lawless Nature gives, or could give, rise to all the laws and everything. Nothing, or ‘Nothing’, basically is lawless Nature; lawless Nature is basically Nothing.

In State[ment]verse, i.e. the Nothing, i.e. the Everything, i.e. the Lawless Nature, anything is possible, all states/statements exit with respect to themselves, they all exist in regards to themselves, they all exist in their own right. All states exist, no state exist. All states exist-non-exist. All-none state-non-state exist-non-exist.

There is nothing to be justified, no reason, no law, Nothing is absolute, and only Nothing is absolute. In state[ment]verse the only absolute is Nothing, the only absolute is state[ment]verse. There is nothing to be justified ‘because’ things exist-not-exit or exist-non-exist or exist don’t exist. There is nothing to be justified cause there is Nothing. Only Nothing is to be justified, which means Nothing is to be justified. There is no justification. The justification is no-justification, the justification is non-justification.

In state[ment]verse everything and anything is possible. State[ment]verse is capable of Everything and anything, it is capable of Nothing, it is capable of state[ment]verse. All we’re are states. If we can somehow manipulate the state[ment]verse, whatever that means, and that means have or experience the sense of manipulation of, oR manipulation of experience of, oR manipulation of being the state of choosing, oR have sense or experience of manipulation of being able to manipulate oR of being the manipulator oR of being the being/state that experiences the sense or has the sense or experiences the state of being the manipulator/transformer [that (apparently) ‘transforms’ (or has the sense of transformance or the sense of being able to transform) from one to another state] i.e. of being the GOD/State[ment]verse. I always thought of achieving this some how, I always thought of realizing this. (Besides, this could also be the proof of my State[ment]verse Theory-Non-theory/Model-Non-Model)

Realizing State[ment]verse in/as Computer Games/Simulations:

In addition to this, my love for computer games brought me close to realizing what was not realizable in this what is traditionally called ‘reality’ of ours. And ultimately through these games, and in general simulations, I could realize the Lawless Nature.

Being able to do many things in games, like build empires, raise cities, etc, I came to a realization about how I could be able to do everything and anything I wanted in a game or simulation designed in such a way and to meet such demands. Eventually, I just thought I could upload my ‘self’ or my consciousness or ‘me’, whatever that is, in the games and program the game/sim and my ‘digital’ self such as to be able to manipulate the simulation as I wanted. In simple words, be able to do anything and everything. Of course the simulation would have some limitations, but we could always expand the boundaries of limitations, and that also much easily compared to the non-sim reality.

After playing AOE II so many times, and other games too, I sometimes felt about being able to do more. Despite being the greatest game for me, AOE II, things appeared limited sometimes. Which led me to imagine all sorts of things. I often thought, what if I were be able to do this or could do that.

Though manipulating the State[ment]verse, absolute state[ment]verse (which by the way is nothing but state[ment]verse, which is state[ment]verse), seemed far fetched, I could still realize being the state[ment]verse, or realize state[ment]verse, in the digital worlds of computers, be it classical or Quantum or any.

ARISC (Absolute Reduced Instruction Set Computer):

State[ment]verse is ARISC (Absolute Reduced Instruction Set Computer) or NISC (No Instruction Set Computer) or IISC (Infinite instruction Set Computer).

(later…..)


Comments

Popular posts from this blog

On the nature of Nature

Absolutism – The search for the Absolute

NOTHING = EVERYTHING